#pragma once
#include "defines.h"
#include "Components/Graphics/SpriteSheetComponent.h"
#include "Objects/Object.h"

class StartButton: 
	public star::Object
{
public:
	StartButton();
	~StartButton();

protected:
	void Initialize();
	void Update(const star::Context& context);

private:
    float m_Scale, m_ScaleValue;
	star::SpritesheetComponent *m_SpriteSheetComp;

	StartButton(const StartButton&);
	StartButton(StartButton&&);
	StartButton& operator=(const StartButton&);
};

